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- on mouseDown
- puppetSprite(2, 1)
- repeat while the stillDown
- if rollOver(2) then
- set the castNum of sprite 2 to 4
- updateStage()
- next repeat
- end if
- set the castNum of sprite 2 to 3
- updateStage()
- end repeat
- puppetSprite(2, 0)
- end
-
- on mouseUp
- if rollOver(2) then
- go("choix", "ECOLE.DIR")
- end if
- end
-